Stagger as you come in, It amuses me.
Reblogged from backlogbeatdown  6 notes

backlogbeatdown:

Announced yesterday during Sony’s Pre-Tokyo Game Show Press Conference a ton of games got announced. 

A highlight for me was the new DRAGON QUEST HEROES for PS3 & PS4. Looks to take a page from the Dynasty Warriors series gameplay wise. Check out the trailer! Release date simply says 2015 sometime (for Japan that is). 

Reblogged from backlogbeatdown  3 notes

backlogbeatdown:

PERSONA 5 Teaser Trailer 

Releasing 2015 

Platform: PS3 & PS4

Finally the first teaser trailer for the newest PERSONA game was released at Sony’s Pre-Tokyo Game Show Press Event. Shows what may be the main protagonist returning to a city. Trailer also reveals that the game is now coming out 2015 (Instead of previously announced end of 2014 in Japan) but also that it is coming to the Playstation 4 now. 

Reblogged from gameological  396 notes
gameological:


"In the 2000 game, the biggest threats are oppression and harassment from authority figures. In the 2008 game, bullying and toxicity threaten to destroy the culture from within. The kids of World are placed in a direct competition that can only have one winner, forcing them to view each other as threats. They also have to contend with the Reapers, older teenage enforcers who target players for sport. In World’s vision of Shibuya, kids their own age are a threat, and the older kids are a source of fear and persecution instead of guidance and support.”

—For Our Consideration: Two ultra-hip Japanese games of the 2000s showcased youth culture’s uplifting power

gameological:

"In the 2000 game, the biggest threats are oppression and harassment from authority figures. In the 2008 game, bullying and toxicity threaten to destroy the culture from within. The kids of World are placed in a direct competition that can only have one winner, forcing them to view each other as threats. They also have to contend with the Reapers, older teenage enforcers who target players for sport. In World’s vision of Shibuya, kids their own age are a threat, and the older kids are a source of fear and persecution instead of guidance and support.”

For Our Consideration: Two ultra-hip Japanese games of the 2000s showcased youth culture’s uplifting power